Skip to main content

WordWrangle field guide

How to Play

Play now

Worduel

  1. Each player secretly chooses a valid five-letter word.
  2. Take turns guessing the opponent's word.
  3. The score is how many letters the words share; positions do not matter.
  4. Guess the exact word to win. Sharing every letter is not enough — STEER vs TREES scores 5 and still misses.

Repeated letters

A letter counts only as many times as it appears in both words.

ARRAY vs CAIRN → 2

ARRAY vs APART → 3

An isogram has no repeated letters, such as BRICK. Isograms can be easier to reason about, but they are not required here.

Ghost

  1. Players add one letter to a shared fragment.
  2. Completing a dictionary word of four or more letters makes you lose.
  3. Bluffing with a fragment that leads nowhere is allowed.
  4. On your turn, challenge if you think the previous player bluffed.
Example: If the fragment is CA then adding T is safe, but the next player loses by adding S to complete CATS.

Draw & Guess

  1. Each player draws one secret prompt.
  2. The other player types guesses while the sketch appears live.
  3. A correct guess earns 100 points, minus 10 per wrong guess, with a 50-point minimum.
  4. The drawer earns 50 points when the prompt is guessed. Highest score after two rounds wins.

Wordweave

  1. Build a word of at least four letters from your seven-letter stream.
  2. The opening word must cross the center heart; later words must join the living weave.
  3. Every word formed across, down, or diagonally must be in the lexicon.
  4. If nothing in your stream fits, swap the whole stream or pass. Either spends the turn and scores nothing.
  5. Longer and rarer-letter words score more. The high score wins after 18 turns, or four scoreless turns in a row.

Ghost variants

Ghost

Add only to the end; the fragment must be a word prefix.

Superghost

Add to either end; the fragment may appear anywhere inside a word.

X-Ghost

Insert anywhere; the fragment's letters must occur in order inside a possible word.

Matches and fairness

  • Practice against WordBot is free and never changes ratings.
  • Private games are accessible only through their invitation link.
  • Rematches require both players and never copy the old wager.
  • Worduel turns allow five minutes; Ghost turns allow two minutes.
  • Running out of time awards the match to your opponent.
  • Guests can play everything; only their results stay off the leaderboard.
Start with WordBot

Pinpoint

  1. Read the location clue and explore the map before committing.
  2. Place your pin only when you are satisfied; a locked answer cannot be moved.
  3. Distance determines your score, up to 5,000 points per round.
  4. The higher total after five rounds wins.
  5. Play solo against WordBot at three accuracies, or against a friend on a private link.

Trivia

  1. Read the clue, then lock one of the four responses. A locked answer cannot be changed.
  2. A correct response is worth the clue's dollar value; a wrong one scores nothing and costs nothing.
  3. Neither answer is revealed until both players have locked, so nobody can follow the other.
  4. Both players continue before the next clue, and the higher total after the last one wins.
  5. Play solo at your own pace, duel WordBot at three accuracies, or challenge a friend on a private link.

Board tables

Each table shows its objective, pace, current player, and legal actions. Select a piece or space first; highlighted destinations are the moves you can make. Open the in-game rules before your first turn for variant-specific scoring and end conditions.

Choose a board game

Night Deck

Choose a table by family, then use Practice for a no-pressure first hand. Your table always identifies the active player and available actions; unavailable actions explain their requirement when you focus or hover them.

Browse card tables

Emerald Arcade

Emeralds are play points with no cash value. Choose a wager, review the published odds, then play one short round. Power Pair is a memory game; Pixel Slots is chance; Island Shuffle asks you to pick one of three hiding places.

Review games and odds

Arena & Neon Cabinet

Arena supports keyboard, touch, and standard gamepads; build damage and knock your rival off the stage three times. Neon Cabinet contains short head-to-head and co-op games, with the objective and mode shown on each cabinet before matchmaking.