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Five letters. Two secrets.

Ready to Duel?

Choose a five-letter secret for your rival, then take turns cracking each other’s word from shared-letter clues.

Challenge a friend

Daily #305 · Duel WordBot, no clock · WordBot hides the same word for everyone

0
Daily streak
500
Emeralds

Play right away

Practice with WordBot

Free and unrated. A good place to learn.

Bring a friend

Your own table

Send a friend a private link. Add an emerald wager if you like.

Private challenge

Meet a rival

Find an opponent

Join a free public game. If nobody is waiting, your challenge stays open in the lobby.

Create a public challenge

You’re playing as a guest. Everything works, but your results stay off the leaderboard.

No. 01 of 132

Words

Worduel

Choose a secret and take turns guessing your rival’s word. Daily and practice duels with WordBot, or play another person.

Daily · Two-player duels

No. 02 of 132

Words

Ghost

Build a fragment, avoid finishing a word, and challenge a bluff. Three ways to play.

2 players · 3 modes

No. 03 of 132

Words

Wordweave

Place letters across the loom and build connected words.

2 players · Crosswords

No. 04 of 132

Words

Medallion

Form words from eight tiles. The brass letter is required. Daily puzzle, ranks to Einstein, and timed duels.

Daily · Eight tiles

No. 05 of 132

Words

Rackrace

Seven tiles. Find one word of every length from three to seven before time runs out, or before your rival does.

Daily · Timed rack

No. 06 of 132

Words

Lattice

A grid of letters. Chain neighbouring tiles, diagonals included, into as many words as you can before time is called.

Daily · 4×4 or 5×5

No. 07 of 132

Words

Tangle

Four scrambled words, then the circled letters spell a punchline. Unknot the lot.

Daily · Anagrams

No. 08 of 132

Words

Ink Mini

A five-by-five word square: every row and every column is a word. No black squares, original clues.

Daily · Word square

No. 09 of 132

Words

Ink Midi

A nine-by-nine with a little more chew. Same constructor, same original clues.

Daily · 9×9

No. 10 of 132

Words

Ink

A full Sunday-size 21×21 themed crossword, every day. The starred entries share one trick. Finish today's and there is always another.

Sunday every day · 21×21

No. 11 of 132

Words

Headings

One letter, a dozen headings. Name something under each that starts with the letter. Duplicates with your rival score nothing.

Timed lists · Duels

No. 12 of 132

Words

Kindred

Twelve plaques hide four sets of three. Find every set. Three wrong guesses and the gallery closes.

Daily · Four sets

No. 13 of 132

Words

Motif

A 6×6 grid of letters hiding a set of themed words. Trace each one through neighbouring letters, then read the leftovers for the wall label.

Daily · Exhibition

No. 14 of 132

Words

Perimeter

Sixteen letters, four to a side. Each letter of a word must come from a different side than the one before. Use every letter.

Daily · Four sides

No. 15 of 132

Words

Cipher

A trivia clue in a simple substitution cipher. Crack the mapping, read the clue.

Daily · Cryptogram

No. 16 of 132

Words

Finder

A themed word search. Circle every listed word; they run in eight directions.

Daily · Word search

No. 17 of 132

Words

Rungs

Change one letter at a time and climb from the start word to the end. Every rung must be a word.

Daily · Word ladder

No. 18 of 132

Words

Ziggurat

A word pyramid. Each course keeps the one above it and adds a letter, rearranged. Top and base are given; build the middle.

Daily · Word pyramid

No. 19 of 132

Puzzle

Nonet

Nine rows, nine columns, nine boxes, and one to nine in each. A fresh grid every day, with pencil marks for the hard ones.

Daily · Number place

No. 20 of 132

Puzzle

Sampler

Stitch the hidden picture from its numbers. Each row and column tells you the runs of filled squares, in order.

Daily · Picture logic

No. 21 of 132

Party & trivia

Draw & Guess

A room at one canvas: take turns drawing while everyone races to type the word.

2–8 players · Sketching

No. 22 of 132

Party & trivia

Werewolf

Wolves hide in the village. Hunt by night, argue in the chat and vote by day, with people or a village of bots.

5–8 players · Social deduction

No. 23 of 132

Party & trivia

Pinpoint

Read a street somewhere in the world -- its road lines, signs and sun -- and pin the map.

Solo, duels · Geography

No. 24 of 132

Party & trivia

Trivia

Four answers to every clue; pick the right one to bank its value. Solo practice, WordBot showdowns, or duels with friends.

Solo or 2 players · Quiz

No. 25 of 132

Fighting

Wrangle Arena

Choose a fighter for local battles or rated online matches.

Fighting · local or online

No. 26 of 132

Strategy & sim

Cardboard Box

A parcel arrives every day. Unbox it, fill your little room, and trade curios at the Trading Post.

Daily parcel · Collecting

No. 27 of 132

Boards

Gelt Together

Spin with Herschel the teddy bear. Chocolate gelt, latkes, and very big Gimmels await.

3–5 min · Luck

No. 28 of 132

Boards

Orbit Checkers

Hop a six-piece crew across the board and into the rival's dock. Fill it before they fill yours.

10–15 min · Tactics

No. 29 of 132

Boards

Marshals

Arrange a hidden army, then read the enemy line and take its banner. A rank 2 beats the 9, but only when the 2 attacks.

15–20 min · Deduction

No. 30 of 132

Boards

Tideflip

Close a line around rival stones. The corners can never be flipped back.

10 min · Position

No. 31 of 132

Boards

Archipelago

Grow out from your harbor, ride the tide, and send a storm over your rival's best ground.

10–15 min · Economy

No. 32 of 132

Boards

Railbound

Collect coloured route cards, race for the links your secret tickets need, and cut your rival off.

15 min · Planning

No. 33 of 132

Boards

Scrolltown

Plan your route round the block with three step cards in hand. Open shops, finish a street to double its rent, and step right over your rival's storefronts.

10–15 min · Planning

No. 34 of 132

Boards

Homestretch

Run three pawns round the loop and home. A 6 opens the gate, a landing sends a rival back, and two pawns make a wall.

10–15 min · Luck & tactics

No. 35 of 132

Boards

Seedfall

Sow seeds pit to pit and steal from the pit across the board. End a sowing in your own store and you sow again.

10 min · Tactics

No. 36 of 132

Boards

Millstone

Drop nine pieces, then grind them along the rings. Line up three and pluck one of theirs off the board.

10–15 min · Position

No. 37 of 132

Boards

Bearoff

Race fifteen checkers home and off the board. Hit a lone blot to send it back, build a wall of points, and turn the doubling cube when you are ahead.

20–30 min · Risk

No. 38 of 132

Boards

Salvo

Hide five ships, then fire a volley each turn: one shot for every ship you still have afloat. Lose ships and you lose fire.

10–15 min · Deduction

No. 39 of 132

Boards

Boneyard

Match numbers end to end with a double-six set. Can't play? Draw from the boneyard. Go out first and pocket the pips left in your rival's hand.

10–15 min · Counting

No. 40 of 132

Boards

Boxcars

Five dice, three rolls, thirteen boxes. Hold what you like, chase a long run or five alike, and decide when a small score is the smart one.

10 min · Odds

No. 41 of 132

Cards

Midnight Hold’em

Poker. Heads-up limit hold’em for 40 chips over eight hands. With only two at the table, one pair often wins, so bet it.

Poker

No. 42 of 132

Cards

Sunset Pineapple

Poker. Shed one of three hole cards each hand, then play limit hold’em for the chip lead. Pair or flush draw: you rarely get to keep both.

Poker

No. 43 of 132

Cards

Omaha After Dark

Poker. Four cards in hand, exactly two at showdown, limit betting over eight hands. One heart in hand never makes a flush, however many hearts the board shows.

Poker

No. 44 of 132

Cards

Omaha High Tide

Poker. Limit Omaha where the high hand and an eight-or-better low split each pot. An ace and a two in hand play for both halves.

Poker

No. 45 of 132

Cards

Five-Card Draw Showdown

Poker. Bet, trade up to three cards, bet again. How many your rival drew is the only tell you get.

Poker

No. 46 of 132

Cards

Five-Card Stud

Poker. One card down, four exposed, limit betting over eight hands. You see four of their five cards; bet against what is showing.

Poker

No. 47 of 132

Cards

Gin Deadwood Sprint

Rummy. Build melds and shed deadwood over quick hands. First to 40 points takes the sprint.

Rummy

No. 48 of 132

Cards

War of Bids

Bidding. Bid a card face down for the prize on the table. Your king wins exactly once, so spend it well.

Bidding

No. 49 of 132

Cards

Terminal Micro-Solitaire

Solo. Build the four foundations up by suit. The stock turns over as often as you like, so a stall is a missed move, not a dead deal.

Solo

No. 50 of 132

Cards

Moon Market

Original. Corner a suit before its price falls. Buying lifts a price; selling crashes it.

Original

No. 51 of 132

Cards

Signal Fire

Original. Feed your fire toward 31, or throw a card on your rival’s and burn them out. Best of three.

Original

No. 52 of 132

Cards

Moonlight Eights

Shedding. Match the rank or suit, drop a wild eight to name the suit, stack twos on your rival and skip them with jacks. First to empty their hand wins.

Shedding

No. 53 of 132

Cards

Vingt-Un

Twenty-One. Heads-up twenty-one with a card face down. Build toward 21, read what your rival is hiding, and double when you have them. First to five hands.

Twenty-One

No. 54 of 132

Cards

Sixty-Six

Trick-taking. A 24-card trick game with a trump. Win tricks, show a king-and-queen marriage, and close the stock to race for 66.

Trick-taking

No. 55 of 132

Cards

After-Hours Hearts

Trick-taking. Four at the table, two of them the house. Duck every heart, dodge the queen of spades, or take the lot and shoot the moon.

Trick-taking

No. 56 of 132

Cards

Spades Till Dawn

Trick-taking. You and a house partner against your rival and theirs. Bid your tricks, make them exactly, and mind the bags.

Trick-taking

No. 57 of 132

Cards

Lamplight Euchre

Trick-taking. Twenty-four cards, two jacks that outrank the ace. Order up trump with your house partner, or go alone for four.

Trick-taking

No. 58 of 132

Cards

Emerald Lounge

Chance games and Power Pair tables. Emeralds have no cash value.

Chance · Emeralds

No. 59 of 132

Cards

Triad Tactics

One card a turn across three fronts. Every card has its own ability and every front its own terrain rule. Hold more front points than your rival when the last card lands.

Card strategy

No. 60 of 132

Puzzle

Stillwell

A cooper's duel: drop wooden staves into the cask, hoop full rows, and send the offcuts to your rival as scrap. Four rows with one stave is a full cask.

Versus puzzle

No. 61 of 132

Puzzle

Glyphrite

A letterpress duel: set type in pairs, lift four sorts of one sigil, and let each press run send wooden quoins into your rival's case. Bigger lifts send more quoins.

Versus puzzle

No. 62 of 132

Puzzle

Orbarrage

Bank gachapon capsules into clusters of three before the ceiling descends. Capsules cut loose count double against your rival.

Versus puzzle

No. 63 of 132

Action

Lanternbright

Throw paper lanterns to catch glow-worms and moths, then run into a lantern to pop it for orchard fruit. Clear five orchards on five lives before dusk sends the lantern-spirit after you.

Platform action

No. 64 of 132

Racing

Neon City Racing

Race a human rival and two computer racers over three laps. Drift through bends for a turbo and crack a gachapon capsule for an item.

3D kart racing

No. 65 of 132

Party & trivia

Bumper Balls

Knock your rival off a shrinking floating disc. Two players, first to two rounds.

3D party sumo

No. 66 of 132

Racing

Obstacle Dash

Race the same course as your rival over spikes, springs and moving platforms. Emeralds cut time from your finish.

Time trial

No. 67 of 132

Party & trivia

Bomb Pass

Touch your rival to pass the ticking bomb before it explodes. Two players and one fuse.

3D party hot potato

No. 68 of 132

Party & trivia

Flag Frenzy

Red up, white down: follow the same calls as your rival. Three lives each, and the calls get faster.

Party reflex

No. 69 of 132

Sports

Velvet Pool

Eight-ball: claim Emeralds or Rubies with your first pot, clear them, then sink the 8. Fouls give ball in hand; an early 8 loses.

Physics sport

No. 70 of 132

Sports

Disc Drift

Flick one of three discs a turn to knock the puck into the rival net. First to 3 goals, 30 flicks of regulation, then a golden goal.

Physics sport

No. 71 of 132

Arcade

Cyber Pong

Angle your returns, add paddle spin, and reach seven points with a lead of two. Hit with the paddle's edge to bend the return.

Retro paddle

No. 72 of 132

Puzzle

Wallwright

Draw walls across the floor and fence the roamers into a corner.

Area puzzle

No. 73 of 132

Puzzle

Thermal Gate

Work the gate: fast motes to the right chamber, slow motes to the left.

Sorting puzzle

No. 74 of 132

Puzzle

Circuit Crawl

Take every chip, find the key and enter the socket. Race your rival through the same three floors.

Tile maze

No. 75 of 132

Racing

Powder Run

Carve through gates and reach the lodge. Slow down and the thing behind you catches up.

Downhill chase

No. 76 of 132

Puzzle

Emerald Sweep

Read the counts, flag the faults and clear the same seam before your rival does.

Deduction race

No. 77 of 132

Cards

Cold Deck

Twelve piles, four aces, and a redeal that never shuffles.

Patience

No. 78 of 132

Cards

Stepdown

One open card, seven columns, and a rank either side of it.

Patience

No. 79 of 132

Arcade

Rattlecoil

Swallow the eggs in order, grow, and keep your own tail out of the way.

Maze chase

No. 80 of 132

Puzzle

Flowworks

Lay pipe ahead of the flood and keep the ooze running as long as you can.

Speed puzzle

No. 81 of 132

Puzzle

Mouse Siege

Shove the blocks, box the cats in, and take the cheese while they sulk.

Push puzzle

No. 82 of 132

Words

Wordstrike

Race to 25 points from a shared rack. Find a word your rival is hiding and it is yours.

Word duel

No. 83 of 132

Puzzle

Marquetry

Seat every tile so the numbers that touch agree.

Edge-match puzzle

No. 84 of 132

Puzzle

Strongbox

Shoulder the crates aside and walk the strongbox out the door.

Sliding puzzle

No. 85 of 132

Boards

Dropline

Drop brass against oxblood and take four in a line. First to two games wins.

Board duel

No. 86 of 132

Action

Skywing Squadron

You and your rival each fly the same eight missions from the same seed. The higher final score wins.

Rail space shooter

No. 87 of 132

Action

Crossfire Club

Deathmatch a human rival while computer players fill the other seats. First to fifteen kills, or the leader when eight minutes run out. Bomb defuse and king of the hill are on the host's setup screen; the rated result is between the two humans.

First-person deathmatch

No. 88 of 132

Action

Burrow Barrage

Two to six players online, each with a team of critters, plus any CPU teams the host adds. Last team standing wins.

Turn-based artillery

No. 89 of 132

Arcade

Briar Barrage

Cut through a descending garden swarm. Every severed segment leaves a mushroom and another head to dodge.

Segment shooter

No. 90 of 132

Arcade

Prism Breach

Carve a channel through a regenerating prism shield, then time your lance to the swinging core. The refuge blocks ordinary missiles, but hunters follow you in.

Shield assault

No. 91 of 132

Action

Vault Runner

Pocket the gold across five vaults of ladders, hand bars and brick, and dig a trap under a pursuing guard. Every cleared vault quickens the chase.

Ladders & traps

No. 92 of 132

Action

Orbit Salvage

Guide a tug between rock towers, lift stranded cargo and bring it to the depot. A loaded ship needs more room to brake.

Gravity & cargo

No. 93 of 132

Sports

Hoop Jam

Two-on-two arcade hoops, each of you with a computer partner. Drive the lane to dunk, hit threes, and catch fire.

2v2 Arcade Hoops

No. 94 of 132

Sports

Steel Blades

Three-on-three arcade hockey against a rival: body checks, slapshots and the occasional fistfight.

Arcade Ice Hockey

No. 95 of 132

Sports

Full Count

Arcade baseball against a rival, trading the mound every half-inning. Read the pitch, time the swing, bring the runners home.

Arcade Baseball

No. 96 of 132

Sports

Gridiron Bowl

Seven-a-side arcade football against a rival. Call a play, guess theirs, then run, throw or tackle.

Arcade Football

No. 97 of 132

Sports

Super Striker

Five-a-side street soccer against a rival. Slide in, cross it into the box, and finish with a bicycle kick.

Arcade Soccer

No. 98 of 132

Sports

Power Dodge

Squad dodgeball against a rival. Time your catches, dash into a super shot, and be the last squad standing.

Arcade Dodgeball

No. 99 of 132

Fighting

INKFIST: Radical Brothers

Two brothers, one long road. Brawl through ink-drawn streets, paint a stroke of brush magic when a fight turns, and tag your brother in when you are cornered.

Adventure · Couch co-op

No. 100 of 132

Action

Borto Run

Bortochi, a striped baby boar, charges down the Chestnut Trail. Seven stages of rolls, vines and burr staircases, ending in Chef Bonvivant's kitchen.

Adventure · Solo platformer

No. 101 of 132

Action

Borto Run 2

Chef Bonvivant has fished Bortochi's eight uribo siblings down a sinkhole to sniff out the Golden Truffle. Jump in after them: mushroom marshes, a capybara hot spring, a mole-run subway, an upside-down bat office and the chef's secret restaurant.

Adventure · Solo metroidvania

No. 102 of 132

Adventure

Chester Street

Spring 1910: Papa's letter brings a ship ticket for three, and the same week the Cossacks come. Flee Blotnitz, ride steerage to Ellis Island, then make a life on the Lower East Side — pushcart, pickle barrel, night school — on the road to a house on Chester Street, Brownsville.

Adventure · Solo life-sim RPG

No. 103 of 132

Strategy & sim

Hondel

Buy goods, haul them along dangerous roads, and haggle with the customers you meet.

Adventure · Solo trading RPG

No. 104 of 132

Adventure

House of Tards

Congressman T-Bone Johnson is on trial, and the truth is somewhere in Brooklyn. Investigate, catch liars, and bribe your way through a courtroom satire that does not stay in the courtroom.

Adventure · Political noir

No. 105 of 132

Arcade

CHIP-8 ROM Vault

Four small cartridges written for the cabinet: Invaders, 1P Paddle, Brix and Maze Walker. Bring your own .ch8 cartridge and it plays that too.

Homebrew classics

No. 106 of 132

Arcade

RetroCart ROM Runner

Your NES, Game Boy, Game Boy Color, GBA, SNES, Mega Drive and Nintendo 64 cartridges, played here. Load a cartridge file from your machine — unzipped — to begin.

Play your own cartridges

No. 107 of 132

Arcade

VectorCore

Turn, thrust and fire down a drifting field of wireframe rock. Every shot leaves a trail that fades the way an old tube did.

Solo · Vector shooter

No. 108 of 132

Action

BLOCKATRICE: Big in Dullsbury

A three-metre toy figure with C-shaped hands is loose in a suburb that never ends. Touch anything smaller than half your height and it sticks to you; grow big enough and the houses are snacks, while the town turns robotic, dystopian, cyberpunk and stranger.

Solo · Roguelike growth

No. 109 of 132

Action

QWITTENS: Bursting With Delectability

QWITTENCO has sent the candy with faces to the Wrapper. Grin, the one Qwitten that slipped off the conveyor, runs and spits sugar crystals through Sector 7, the rooftops of Str. Whitting and Qwittenco Tower to set Blu, Ooh, Zest and Spex free.

NES cartridge · Solo action

No. 110 of 132

Fighting

Arena Spirits Fighting EX

Sixteen Wrangle Arena fighters, prerendered, meet one on one across eight stages. Fireballs, rising uppers, supers on a meter, hit-cancel combos, and in the deciding round the loser left dazed for a Spirit Finish.

SNES cartridge · 1 or 2 players

No. 111 of 132

Action

Crossfire 64

Crossfire Club, rebuilt as a Nintendo 64 cartridge. The same fourteen arenas, walls, pads and spawns as the browser game, with WordBots to fill the room and up to four players in split screen.

N64 cartridge · 1 to 4 players

No. 112 of 132

Action

Mucus Man

The Big Sneeze blew Mucus Man's powers all over the sinus system. Run and shoot snot through the Nasal Caverns, Doc Fenwick's Lung Labs and the Gut Core, find the Slime Slide, Sticky Feet, Bubble Jump and Acid Spit that open the way, and take down the King Germ.

SNES cartridge · Solo metroidvania

No. 113 of 132

Racing

SHREDDA

Carve a onewheel through a night city, from the neon avenues of Downtown and Midtown to Uptown, over the river and out into the suburbs. Thread the traffic, grind the barriers and chain it all into combos.

Solo · Onewheel city runner

No. 114 of 132

Strategy & sim

Nethweaver

Real-time strategy inside a living body. Three factions — silk-spinning predators, a self-healing immune response, and a power-hungry nanomachine swarm — fight over energy and biomass.

Real-time strategy · Solo or online

No. 115 of 132

Strategy & sim

HYEFYE RECORDS

London, 1976. Run a mail-order punk label from a leaky canal houseboat: build a vinyl factory, sign bands in basements from the Bowery to Glasgow, top the charts and hide your money from the Taxman.

Sim · Solo label tycoon

No. 116 of 132

Strategy & sim

Solomatrix

A disgraced envoy with 300 lumens and a borrowed face has 120 days before the Chair of Ceres passes. Trade between habitats, take drugs, read the lies in a rival's wrist and talk your way into power.

Adventure · Solo intrigue

No. 117 of 132

Fighting

Super Tilt Bro

The platform fighter the NES never had. Two fighters on one stage, and the way to win is to send the other off the screen.

NES homebrew · 2 players

No. 118 of 132

Action

Tobu Tobu Girl Deluxe

Her cat floated off on a balloon, so she is going up after it: bounce off the birds, dash between them, and climb before the clock runs out.

Game Boy Color homebrew · Solo

No. 119 of 132

Action

Shock Lobster

A lowly lobster with magical powers swims at whatever stands in its way. Spend the pearls you collect on new skills and push the high score higher.

Game Boy homebrew · Solo

No. 120 of 132

Strategy & sim

µCity

Zone the land, lay the roads and power lines, balance the budget, and keep a growing town from burning, flooding or going broke.

Game Boy Color homebrew · City builder

No. 121 of 132

Racing

HexGL

Anti-gravity racing round a city of towers. Three laps, a shield that drains on every wall, and air brakes for the corners.

WebGL racer · Solo

No. 122 of 132

Action

Freedoom: Phase 1

Four episodes of corridors, keycards and things that want you dead, made from scratch by volunteers to run on the classic Doom engine.

First-person shooter · Solo

No. 123 of 132

Adventure

Zork I

West of House, beside a small mailbox. Type what you do and the Great Underground Empire answers. Mind the grue.

Text adventure · 1980

No. 124 of 132

Adventure

Zork II

Deeper in the empire, the Wizard of Frobozz is watching, and he is not always helpful. A barrow, a sword and a lamp to start.

Text adventure · 1981

No. 125 of 132

Adventure

Zork III

The last descent, to meet the Dungeon Master. Less treasure-hunting, more puzzles about what kind of adventurer you are.

Text adventure · 1982

No. 126 of 132

Adventure

Last Mile

Zeno's Pizza, Fontana, 11:47 P.M. Thirty minutes to get a pie across the Inland Empire Franchulate, and every half of the way still leaves half to go.

Text adventure · Solo

No. 127 of 132

Adventure

Beneath a Steel Sky

Robert Foster is snatched from the Gap and dropped into Union City, a vertical city run by a computer. Full speech, art by Dave Gibbons.

Point-and-click · 1994

No. 128 of 132

Adventure

Flight of the Amazon Queen

Joe King, pilot for hire, crash-lands his seaplane in the Amazon with a film star aboard and stumbles onto a mad scientist's plot.

Point-and-click · 1995

No. 129 of 132

Adventure

Lure of the Temptress

Diermot wakes in a cell in Turnvale, a town taken by a sorceress and her Skorl. The townsfolk keep their own routines, and you can give them orders.

Point-and-click · 1992

No. 130 of 132

Adventure

Drascula: The Vampire Strikes Back

An estate agent drives into Transylvania, the girl at the inn is kidnapped, and Count Drascula is behind it. A slapstick horror comedy.

Point-and-click · 1996

No. 131 of 132

Educational

Gadget Works

Three science workshops: dodge clockwork thieves, open locks on balance, circuits, gears, magnets, energy, pulleys, lift, solar power and compost, then build cars, planes and eco racers to beat Vex Voltwick for fifteen cups.

Solo · Science workshop

No. 132 of 132

Educational

Bortochi Teaches Typing

Run through Chestnut Hills, climb vines, hop across the creek and cook with Chef Bonvivant. Five typing adventures, from home-row letters to whole sentences.

Solo · Five typing adventures

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Browse the collection →
Words 19
Puzzle 13
Boards 15
Cards 21
Party & trivia 7
Action 15
Fighting 4
Racing 5
Sports 8
Arcade 7
Strategy & sim 6
Adventure 10
Educational 2

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