Skip to main content

Display

Text size
Bottom bar

On phones. Hidden, the menu at the top still has every page.

Top bar

Auto-hide tucks it while you scroll down.

Touch buttons

The on-screen pad under keyboard games.

Feedback tab
Moving light

The drifting light behind the page.

Saved on this device. All settings

500
0 days
G
Guest
Settings Save progress

Emerald lounge

Small bets. Clear odds.

Three quick games with server-drawn outcomes and hard wager limits. No purchases, no cash value.

Your balance 500

Power Pair

Turn cards one at a time and clear six pairs in 9 turns. Memory decides it.

5× in 7 turns · 3× in 8 · stake back in 9
WordBot's memory

Pixel Slots

Three weighted reels and six paying lines.

Up to 50× · returns 95.0%

Island Shuffle

Find the prize, then stay or swap when the keeper opens a spot. Collect, or dig deeper.

1.4× · 2× · 3× · 4.6×
Odds and limits

Pixel Slots: three independent reels, each weighted cherries 50%, lemon 27%, diamond 16%, and seven 7%. Three of a kind pays 3× (cherries), 8× (lemon), 20× (diamond), and 50× (seven); exactly two sevens pay 5×; cherries on the first two reels pay 2×. Every line pays more than the stake. Over many spins the table returns 94.99% of what is staked.

Power Pair: twelve cards, six pairs. Turn one card, see it, then turn a second. Clear the board in 7 turns or fewer for 5×, in 8 for 3×, in 9 to get the stake back; the board closes after 9 turns. With perfect memory a board clears in 7 or fewer about 1% of the time, in 8 about 13%, in 9 about 57%, a return of about 98%. Forgetting costs: a player who loses track of one card in four gets back about 41%.

Island Shuffle: each stage hides one prize in three spots. After you pick, the keeper, who knows where the prize is, opens an empty spot you did not pick; then you stay or swap. A found prize pays 1.4× at stage 1, 2× at stage 2, 3× at stage 3, and 4.6× at stage 4. Collect it, or risk it on the next stage. A miss pays nothing.

Heads-up Power Pair scores matched pairs, a match keeps the turn, a coin decides who starts, and the higher score takes both stakes; a tie returns them. WordBot practice is free, and its difficulty sets how many turns back it remembers. Emeralds are in-game points and cannot be purchased or redeemed.

Are you sure?