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WDCK 87.9
HEADS-UP · PLAY MONEY · OPEN LATE

Night Deck

Poker, rummy, trick-taking and a few house originals, one rival at a time. Chips are play money, and every table practices free against WordBot.

Poker 06 TABLES
Poker 2P

Midnight Hold’em

Heads-up limit hold’em for 40 chips over eight hands. With only two at the table, one pair often wins, so bet it.

Win all 40 of your rival’s chips, or hold more after 8 hands
Opponent
Private
Poker 2P

Sunset Pineapple

Shed one of three hole cards each hand, then play limit hold’em for the chip lead. Pair or flush draw: you rarely get to keep both.

Win the chip lead after shedding one card each hand
Opponent
Private
Poker 2P

Omaha After Dark

Four cards in hand, exactly two at showdown, limit betting over eight hands. One heart in hand never makes a flush, however many hearts the board shows.

Build the best hand using exactly two hole cards
Opponent
Private
Poker 2P

Omaha High Tide

Limit Omaha where the high hand and an eight-or-better low split each pot. An ace and a two in hand play for both halves.

Win the high half, the low half, or both
Opponent
Private
Poker 2P

Five-Card Draw Showdown

Bet, trade up to three cards, bet again. How many your rival drew is the only tell you get.

Make the strongest five-card hand and win the chips
Opponent
Private
Poker 2P

Five-Card Stud

One card down, four exposed, limit betting over eight hands. You see four of their five cards; bet against what is showing.

Read the exposed cards and win the chips
Opponent
Private
Rummy 01 TABLES
Rummy 2P

Gin Deadwood Sprint

Build melds and shed deadwood over quick hands. First to 40 points takes the sprint.

Reach 40 points first over quick gin hands
Opponent
Private
Bidding 01 TABLES
Bidding 2P

War of Bids

Bid a card face down for the prize on the table. Your king wins exactly once, so spend it well.

Take more prize points than your rival over 13 prizes
Opponent
Private
Solo 01 TABLES
Solo 1P

Terminal Micro-Solitaire

Build the four foundations up by suit. The stock turns over as often as you like, so a stall is a missed move, not a dead deal.

Send all 52 cards to their suit foundations
Private
Original 02 TABLES
Original 2P

Moon Market

Corner a suit before its price falls. Buying lifts a price; selling crashes it.

Hold the most points after 16 trades
Opponent
Private
Original 2P

Signal Fire

Feed your fire toward 31, or throw a card on your rival’s and burn them out. Best of three.

Win 2 of 3 rounds with the higher signal, never past 31
Opponent
Private
Shedding 01 TABLES
Shedding 2P

Moonlight Eights

Match the rank or suit, drop a wild eight to name the suit, stack twos on your rival and skip them with jacks. First to empty their hand wins.

Be the first to empty your hand of seven cards
Opponent
Private
Twenty-One 01 TABLES
Twenty-One 2P

Vingt-Un

Heads-up twenty-one with a card face down. Build toward 21, read what your rival is hiding, and double when you have them. First to five hands.

Win five hands of twenty-one before your rival
Opponent
Private
Trick-taking 04 TABLES
Trick-taking 2P

Sixty-Six

A 24-card trick game with a trump. Win tricks, show a king-and-queen marriage, and close the stock to race for 66.

Be the first to 66 card-points
Opponent
Private
Trick-taking 2P + HOUSE

After-Hours Hearts

Four at the table, two of them the house. Duck every heart, dodge the queen of spades, or take the lot and shoot the moon.

Finish with fewer points than your rival when someone reaches 50
Opponent
Private
Trick-taking 2P + HOUSE

Spades Till Dawn

You and a house partner against your rival and theirs. Bid your tricks, make them exactly, and mind the bags.

Lead your rival’s team when one side reaches 200
Opponent
Private
Trick-taking 2P + HOUSE

Lamplight Euchre

Twenty-four cards, two jacks that outrank the ace. Order up trump with your house partner, or go alone for four.

Be the first team to 10 points
Opponent
Private
Cabinet 03 TABLES
Card strategy 2P

Triad Tactics

One card a turn across three fronts. Every card has its own ability and every front its own terrain rule. Hold more front points than your rival when the last card lands.

Take the higher-value fronts, not just the most of them
Opponent
Patience 2P

Cold Deck

Twelve piles, four aces, and a redeal that never shuffles.

Send more cards home than your rival before the redeals run out
Opponent
High scores
Patience 2P

Stepdown

One open card, seven columns, and a rank either side of it.

Hold the higher total after three deals
Opponent
High scores
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