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10–15 min · Deduction

Salvo

Hide five ships, then fire a volley each turn: one shot for every ship you still have afloat. Lose ships and you lose fire.

Opponent
No clock
Open tables and your matches

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How to play Salvo

Sink the rival fleet

Shuffle your fleet until you like it, then declare it ready. On your turn fire one shot for each of your ships still afloat, tapping squares in your rival's waters; each shot is called a hit or a miss as it lands, and a ship is announced when its last square is hit. The galleon has 5 squares, the clipper 4, the brig and sloop 3, the skiff 2. Sink every ship to win; if the first player does it, the second player still fires their volley, and sinking the last ship with it draws.

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  • 10–15 min · Deduction

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