Gin Deadwood Sprint
Rummy. Build melds and shed deadwood over quick hands. First to 40 points takes the sprint.
Open tables and your matchesHow to play Gin Deadwood Sprint
Reach 40 points first over quick gin hands
Draw from the stock or take the top discard, then discard one card. A card taken from the discard cannot go straight back. With 10 deadwood or less you may knock to end the hand.
The defender lays off onto the knocker’s melds, then the lower count scores the difference. Gin, with no deadwood, scores 20 extra and cannot be undercut; an undercut scores 10 extra. After 20 discards the lower deadwood scores the difference.
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