Wordstrike
Race to 25 points from a shared rack. Find a word your rival is hiding and it is yours.
Play your rival live. Results confirmed by both players count toward ratings for registered players.
The competitive arcade
Race, rally, solve puzzles, or knock your rival off the stage. Play live against another person or practice free with WordBot.
Played with a deck or on a board: Triad Tactics, Cold Deck and Stepdown deal in Night Deck; Dropline sits with the board tables.
Race to 25 points from a shared rack. Find a word your rival is hiding and it is yours.
Play your rival live. Results confirmed by both players count toward ratings for registered players.
A cooper's duel: drop wooden staves into the cask, hoop full rows, and send the offcuts to your rival as scrap. Four rows with one stave is a full cask.
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A letterpress duel: set type in pairs, lift four sorts of one sigil, and let each press run send wooden quoins into your rival's case. Bigger lifts send more quoins.
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Bank gachapon capsules into clusters of three before the ceiling descends. Capsules cut loose count double against your rival.
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Draw walls across the floor and fence the roamers into a corner.
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Work the gate: fast motes to the right chamber, slow motes to the left.
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Take every chip, find the key and enter the socket. Race your rival through the same three floors.
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Read the counts, flag the faults and clear the same seam before your rival does.
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Lay pipe ahead of the flood and keep the ooze running as long as you can.
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Shove the blocks, box the cats in, and take the cheese while they sulk.
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Seat every tile so the numbers that touch agree.
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Shoulder the crates aside and walk the strongbox out the door.
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Knock your rival off a shrinking floating disc. Two players, first to two rounds.
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Touch your rival to pass the ticking bomb before it explodes. Two players and one fuse.
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Red up, white down: follow the same calls as your rival. Three lives each, and the calls get faster.
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Throw paper lanterns to catch glow-worms and moths, then run into a lantern to pop it for orchard fruit. Clear five orchards on five lives before dusk sends the lantern-spirit after you.
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You and your rival each fly the same eight missions from the same seed. The higher final score wins.
Play your rival live. Results confirmed by both players count toward ratings for registered players.
Deathmatch a human rival while computer players fill the other seats. First to fifteen kills, or the leader when eight minutes run out. Bomb defuse and king of the hill are on the host's setup screen; the rated result is between the two humans.
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Pocket the gold across five vaults of ladders, hand bars and brick, and dig a trap under a pursuing guard. Every cleared vault quickens the chase.
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Guide a tug between rock towers, lift stranded cargo and bring it to the depot. A loaded ship needs more room to brake.
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Bortochi, a striped baby boar, charges down the Chestnut Trail. Seven stages of rolls, vines and burr staircases, ending in Chef Bonvivant's kitchen.
Her cat floated off on a balloon, so she is going up after it: bounce off the birds, dash between them, and climb before the clock runs out.
A lowly lobster with magical powers swims at whatever stands in its way. Spend the pearls you collect on new skills and push the high score higher.
Four episodes of corridors, keycards and things that want you dead, made from scratch by volunteers to run on the classic Doom engine.
Two brothers, one long road. Brawl through ink-drawn streets, paint a stroke of brush magic when a fight turns, and tag your brother in when you are cornered.
The platform fighter the NES never had. Two fighters on one stage, and the way to win is to send the other off the screen.
Race a human rival and two computer racers over three laps. Drift through bends for a turbo and crack a gachapon capsule for an item.
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Race the same course as your rival over spikes, springs and moving platforms. Emeralds cut time from your finish.
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Carve through gates and reach the lodge. Slow down and the thing behind you catches up.
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Anti-gravity racing round a city of towers. Three laps, a shield that drains on every wall, and air brakes for the corners.
Eight-ball: claim Emeralds or Rubies with your first pot, clear them, then sink the 8. Fouls give ball in hand; an early 8 loses.
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Flick one of three discs a turn to knock the puck into the rival net. First to 3 goals, 30 flicks of regulation, then a golden goal.
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Two-on-two arcade hoops, each of you with a computer partner. Drive the lane to dunk, hit threes, and catch fire.
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Three-on-three arcade hockey against a rival: body checks, slapshots and the occasional fistfight.
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Arcade baseball against a rival, trading the mound every half-inning. Read the pitch, time the swing, bring the runners home.
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Seven-a-side arcade football against a rival. Call a play, guess theirs, then run, throw or tackle.
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Five-a-side street soccer against a rival. Slide in, cross it into the box, and finish with a bicycle kick.
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Squad dodgeball against a rival. Time your catches, dash into a super shot, and be the last squad standing.
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Angle your returns, add paddle spin, and reach seven points with a lead of two. Hit with the paddle's edge to bend the return.
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Swallow the eggs in order, grow, and keep your own tail out of the way.
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Cut through a descending garden swarm. Every severed segment leaves a mushroom and another head to dodge.
Play your rival live. Results confirmed by both players count toward ratings for registered players.
Carve a channel through a regenerating prism shield, then time your lance to the swinging core. The refuge blocks ordinary missiles, but hunters follow you in.
Play your rival live. Results confirmed by both players count toward ratings for registered players.
Four small cartridges written for the cabinet: Invaders, 1P Paddle, Brix and Maze Walker. Bring your own .ch8 cartridge and it plays that too.
Your NES, Game Boy, Game Boy Color, GBA, SNES and Mega Drive cartridges, played here. Load a cartridge file from your machine — unzipped — to begin.
Turn, thrust and fire down a drifting field of wireframe rock. Every shot leaves a trail that fades the way an old tube did.
Buy goods, haul them along dangerous roads, and haggle with the customers you meet.
Real-time strategy inside a living body. Three factions — silk-spinning predators, a self-healing immune response, and a power-hungry nanomachine swarm — fight over energy and biomass.
London, 1976. Run a mail-order punk label from a leaky canal houseboat: build a vinyl factory, sign bands in basements from the Bowery to Glasgow, top the charts and hide your money from the Taxman.
Zone the land, lay the roads and power lines, balance the budget, and keep a growing town from burning, flooding or going broke.
Congressman T-Bone Johnson is on trial, and the truth is somewhere in Brooklyn. Investigate, catch liars, and bribe your way through a courtroom satire that does not stay in the courtroom.
West of House, beside a small mailbox. Type what you do and the Great Underground Empire answers. Mind the grue.
Deeper in the empire, the Wizard of Frobozz is watching, and he is not always helpful. A barrow, a sword and a lamp to start.
The last descent, to meet the Dungeon Master. Less treasure-hunting, more puzzles about what kind of adventurer you are.
Robert Foster is snatched from the Gap and dropped into Union City, a vertical city run by a computer. Full speech, art by Dave Gibbons.
Joe King, pilot for hire, crash-lands his seaplane in the Amazon with a film star aboard and stumbles onto a mad scientist's plot.
Diermot wakes in a cell in Turnvale, a town taken by a sorceress and her Skorl. The townsfolk keep their own routines, and you can give them orders.
An estate agent drives into Transylvania, the girl at the inn is kidnapped, and Count Drascula is behind it. A slapstick horror comedy.